Narrativity offers a single track of programming, so ideas can carry through from one panel to the next and the conversation continues all weekend — and our panels are participatory events, so the audience is as much a part of the conversation as the panelists. In the evenings, we’ll have all the function space available for music, conversations, games, or other activities that take your fancy. If you’d like to organize something specific, let us know!

The Sugar and Charcuterie Extravaganza, our Thursday night pre-con social event, starts at around 7:30 pm and runs as late as people are there having fun. Panels start at approximately 11:00 am on Friday, and closing ceremonies generally wraps up around 6:10 pm on Sunday. And there’s typically a “dead dog” hang-out session until the wee hours Sunday night, for those who don’t want to admit the con is over just yet!

We’re working hard on another great line-up of topics to make your brain go “Oooh!” Want to see the kind of thing we’ve gotten up to in previous years? Check out the History pages for details of past programming.

Here is the preliminary list of panel ideas for Narrativity 2024: Romancing the Muse! Note that we will not be able to use all of these ideas at the con, and that many of our programming decisions are based on which of these ideas get the most interest. So please, reach out if you want to be a panelist on one of these panels, if you want to be in the audience for one of these panels, or if you have another idea for an awesome panel.

Where do your characters come from?
How do you get your characters to talk to you?
How do you build a world? Verisimilitude regardless of setting.
How to use tropes to good effect
How do you get the audience to trust you?
Plotting vs Pantsing, Architects & Gardeners – How to make your writing style work for you, or when to try something new
Beats & dramatic structure
Into the Woods – When your story steps off the path
Is Theme a Thematic Question
High-level creativity – finding the tools to create
Using storytelling games to tell your story
Music as tools for writers
Cutting as a tool
How to fix character with plot or plot with character
How to find a support group / how to get beta readers and set expectations
How can you gauge feedback
How do I tell if I am lying in my art
Does the author get to speak? Is it possible for the author to be too present in the work
The evolution of AI: Threat or Menace
Commerce in art: Threat or menace
Summarizing Dialog: Threat or Menace
Narratives in videogames
Just Add Music: Storytelling through Song
No Words Required: Storytelling through Pictures
Non-linear storytelling – adding layers
Closure vs ambiguity – What is the writer’s obligation in endings?
Industry vs Audience: Who are we writing for?
Writing to Market: Yes, No, and How
Collaboration: Why Do It? And Why Not?
Location, Location, Location – how where you are feeds, starves, and otherwise influences your writing
When NOT to write
You Never Read the Same Book Twice / Did We Even Read the Same Book? – The reader experience

Crafting Compelling Characters
Romancing the Muse
How NOT to…

Got a great idea for a panel? Want to be a panelist? Please contact our Paragon of Programming, Erin Shanendoah, and let her know what you’re interested in.