Programming

Narrativity offers a single track of programming, so ideas can carry through from one panel to the next and the conversation continues all weekend.

Panels have been picked!  Here’s a taste of what you can look forward to:

Friday

4:00 pm   Opening Ceremonies

4:15 pm   What Starts You Off
What we’re really interested in with this are trade-offs. If you begin with an idea, what do you gain, what do you lose, what gets harder, what gets easier? Or with a character, or a line. Experience and speculation are both welcome.

5:30 pm   On “Message” Fiction
We all know the easy answer to this one: Message fiction sucks. I’m suspicious of easy answers, so let’s look at it more closely. Is there a way to woo the reader, to convince the reader of something, without being irritating? If so, how? Or should you avoid it entirely? What’s the difference between message and theme?

6:30 pm   Dinner Break

8:00 pm   The Point of View Game
Audience members will suggest writing situations that can’t be solved with point of view. Panelists will try to find ways that, in fact, point of view can solve those problems.

Saturday

10:00 am   Everything You Know Is Wrong and Also Right
Traditional “rules of writing” and where they fall short, but maybe also where they don’t. Finding the complexity in the truisms.

11:15 am   The Chewy Bits
When is a story more than a story? Or, to put it another way, we know we want to move the reader, and even perhaps lay some truth before the reader, to do something that will, if you like, become a part of the reader. Is this something that just happens when it happens? Are there things you can do that will help your story strike deep?

12:15 pm   Lunch Break

1:30 pm   Competence Porn
How to make it work, what pitfalls to avoid.

2:45 pm   Get Your Reality Out Of My Fantasy
When is too much reality just annoying? What are some things to consider in trying to avoid that annoyance?

4:00 pm   How Do You Keep Growing?
The care and feeding of your growing edges as a writer. You’ve published a fair bit. How do you keep from becoming stale and complacent? How do you get to the next level?

5:15 pm   There’s More To This Story
There IS such a thing as reading better. Reading better means finding more stuff, more “chewy bits” (TM Emma Bull). Other than by putting stuff there, are there ways for the writer to encourage better reading? We want some non-writing readers on this panel.

6:15 pm   Dinner Break

8:00 pm   The Pre-Joycean Fellowship Recruitment Panel

Sunday

11:00 am   Setting By Any Other Name
Is what we call “worldbuilding” just setting with curlicues, or is it really different from bringing 21st century New York City alive for the reader?

noon   Lunch Break

1:30 pm   The Craft Q & A
This panel will consist entirely of questions from the audience, specifically, what problems are you encountering in your work? We will probably be mining this panel shamelessly for future panels. If there are no questions, we will look into acquiring a Parcheesi board. Do not mock Parcheesi. Pearcheesi is stupid.

2:45 pm   The Number One Rule
The number one rule of writing is: the editor isn’t buying a story, the editor is buying the way the story is told, so find a cool way to tell the story. The number one rule of writing is: quit trying to show me how clever you are and just tell the story. Discuss.

4:00 pm   How Do You Know When You’re Done?
Pretty much self-explanatory, unlike the problem itself, which can be a mess.

5:15 pm   The Different Panel
We often find ourselves saying, “But that’s a different panel.” We’ll be keeping track of those, and at the end of the convention decide which one to do, and who should be on it.

6:30 pm   Closing Ceremonies

Many of these panels still have room for another panelist; if you want that to be you, please contact Steve and let him know what you’re excited about!

In the evenings, we’ll have all the function space available for music, conversations, games, or other activities that take your fancy. If you’d like to organize something specific, let us know!